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Boardgames

Brief 'n break!
a game board direct to excite creative thinking.



Designer's block is not a joke! If you keep looking at the problem from the same point, there will be the same thoughts, the same pictures, the same feelings with no different results.


We need something which can help us to create a “moment of parting” allowing different perspectives. Play appears as a good tool to reach this target.

Brief 'n break is a board game (cards game + pencil and paper game) direct to excite players' creativity, which can help you to find new incentives, new inspirations for present or future projects.



Each player receives (in turn) ,from the opposite team, a “brief” composed by 5 cards (an object, a target, a physical feature, a functional feature and a vague mark). This player has to draw his personal idea, respecting the constraints, in order to make it understandable by his team-mates who have the task to guess the starting brief.

Fast sketching, random associations of terms, playing and facing with other people help proliferation of ides in order to stimulate standard players and to unfreeze creatives in crisis.

Slangame
a board game about youthful Italian language.



Italian spoken language is different from the traditional language of grammars. Slangame satisfies the demand of those young people who have continuous linguistic exchanges with other Italians.

The game, as interactive and social element, aims to be also educational, giving a vision, even if small and stocked, of  italian youthful, of fashion, of the most used terms and it invites to be in contact with different cultures, giving a cue on which wondering and discuss.



The mission consists in completing the profile of one character related to youthful culture (es. Emo, dark, alternativo etc...) indicated by “mission” cards, by the purchase of 5 elements (5 “stile”cards): 4 about clothing and one head of hair.
The playes have different ways in which they can gain money: by working, by chance, by stealing. The deck “cazzi e mazzi” will make the game unpredictable through positive and negative implications.

Project.2

 

Project.1

 

a.a. 2011/2012
Graduation thesis in Master degree, Politecnico di Milano
Thesis director: Vittorio Linfante

A.Y. 2010/2011
Open Lectures class, Politecnico di Milano
Prof. Luis Ciccognani

Designed with: Claudia Calderoni

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